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- Illithids were another major race, but were presented as more mercantile and less overtly evil than in other D&D settings. The Monstrous Compendium series added many more minor races. The simian Hadozee were also introduced into the setting, and later incorporated into the 3.5 rules in the supplemental book Stormwrack.
- The key item Omega Badge drops from the superboss Omega.Similarly, the key item Dragon Seal drops from the superboss Shinryu.; Lenna's starting Knife is a one-time item. If lost, there is no way to get it back. Spears can only be gotten as a rare steal from Shell Bears (in the basement of Exdeath's Castle).; Dragon Lances are a rare steal from Jura Aevis and the Crystal Dragons that inhabit.
Arcane Quarter explores the workshops, libraries, and arcane orders that might appear in any urban fantasy setting, from the artisans making mastercraft goods to the aging wizards and sorcerers protecting their academic traditions. Every aspect of the setting is created with the larger city of Liberty in mind, but designed so that GMs can pick and choose which elements to include in their own campaigns.
Arcane Quarter includes:
* maps by Christopher West, a regular contributor to Dragon and Dungeon magazines
* dozens of complete NPC and familiar stat blocks, from archmages to spell component vendors
* new rules for magical duels
* plots, plot hooks, and conspiracies linking it all together
Requires the use of the Dungeons & Dragons®, Third Edition Core Books, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.
A dragon's magical nature allows it to breed with virtually any creature. Conception usually occurs while the dragon has changed it's shape; it then abandons the crossbreed offspring. Half dragon creatures are always more formidable than others of their kind that do not have dragon blood, and their appearance betrays their nature-scales, elongated features, reptilian eyes, and exaggerated.
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Hello, every one, have you ever seen all dnd races together…if not we’re mentioning all of the dungeons and dragons roleplaying game races here and you can collect any of your favorite playable race and then you can get access to learn more about it. So check for the race now.
D&D 5e Races (Dungeons and Dragons)
D&d 5e Aarakocra
Takes the cake in terms of visibility and diversity. They are akin to monstrous humanoids perched up high in the mountains. D&d 5e aarakocra race do not belong to mother earth as they have originated from the extra terrestrial planes. Considered as immigrants, the characters double up as scouts and explorers reaching new horizons of exploration. Some of the most important characteristics are as follows:
D&d 5e Asimaar
The character D&d 5e Aasimar is a human based native outsider with amazing features. It is said that the creatures are descendants of angels and arose due to the holy union of species. Although D&d 5e Aasimar arise out of sacred association, they do not always have good intentions. There are is a huge difference even among the members of same race.
D&D 5e Dragonborn
There are umpteen facts about Dragonborn 5e however the most reliable fact is that it is a humanoid that has a heart and soul of a dragon. The body lives in a mortal plane and the creature speak the ancient language of the Dov. It known as Thuum or the voice regarded as magic to create dragon shouts in an impeccable manner. One of the most important dragon languages, it is used by the humanoids for effective communication.
D&D 5e Bugbear
Bugbearis similar to a hairy goblin with 7 feet height. It is named after their noses and claws that are akin to those of the sloth bears. Since the claws are not long or sharp, they use the armors to fight against the opponents in the battle field. In addition, they also use purloined gear to deliver killer punch to the enemies. Gear is not in a good state; therefore it is seldom used in the battle.
D&D 5e Dwarf
Dwarf:They are special characters serving for the kingdoms that are rich in ancient grandeur. Area of operation of the Dwarf 5e is the mountainous range, deep mines and blazing forges. One of the most important characteristics of the Mountain dwarf 5e is its lifelong commitment to clans and traditions. In fact, they hate goblins and orcs because the latter are their eternal enemies. In face of threats, dwarves unite and become capable to deliver a killer punch to the opponents.
D&D 5e Elf
As the name suggest, Elf 5e is the cynosure of all eyes of the races due to their long life span and the magical prowess. The creature is known to exude grace considered to be unparalleled among the characters belonging to different species. Beauty of Elf 5e is one of the most important attributes that impresses the human beings. The latter regard elves as epitomes of perfections in terms of physical features. D&D Elf is also attracted to the human race in spite of the barbarian lifestyle.
D&D 5e Feral Tiefling
D&D 5e feral tiefling: The creature called feral tiefling 5e is a humanoid belonging to the plane touched category. It is known due to the touch of the fiendish planes however the real recognizable trait is the descent from demons and devils.Although feral tiefling 5e is a popular character, the lineage of the evil ancestors cannot be denied.
D&D 5e Firblog
The indomitable Firblog 5e is considered as giant kin that keeps aloof from the other sentient races. It is said that the Firblog is one of the mot6s intelligent characters among the kins and like to live in colonies as the other civilizations do. Farming is a popular practice of the creatures however they prefer hunting and food gathering. They are quite different from their species that are predominantly raiders of the farm lands.
D&D 5e Genasi
The D&D 5e Genasi is one such kind of a person which is considered as the offspring of genies and mortals. The primary elemental planes are usually inhospitable to the natives, these natives belong to the material plane. The material plane has to crush earth, searing flames, huge sea, bold skies all this makes visit several places and can be extremely fatal. The super strong D&D 5e Genasi won’t face any troubles or obstacle when getting started with the mortal world. They easily adapt very well to the blended elements of the entire material plane. They can even sometimes visit their own volition. All this is completed by magical elements. Some form of D&D 5e Genasi can even follow the mortal guise and can travel to unknown places anonymously.
D&d 5e Goblin
Goblins 5e are the small monstrous creatures that have been shown in the movies since middle ages in the movies. They are weak and apprehensive that is further influenced by strong creatures that need damaging, expendable troopers. Their ravenous hunger is served well by their gigantic mouths loaded with rough teeth. Goblins are the squat goblinoids that are not just a small disturbance but much more than that. They hairs consist of jet black hair and their skin tones vary from orange to green.
D&D 5e Kenku
Kenku 5e is the character you will come across in it. The character resembles the bird like structure or you can even call it a humanoid creature. The kenku is a very attentive creative and comes into action as soon as they hear any sound. Owing to this quality, they are best used to work against the burglars and other similar kind of people. Long before the d&d kenku existed in this form, they first worked for the master who had lost his memory. The wings were given by the king to kenku, so that they could soar high and perform all the services assigned to them.
D&D 5e Koblod
Kobolds are highly aggressive in nature but at the same time weak too. This is the reason that they do not seen to adjust with creatures who are stronger or powerful as compared to them. There is no denial to the fact that the Kobold 5e are smart as well and know how to cope up with the situations. That is why they are able to combat even the toughest problems and reach their target.
D&D 5e Lizardfolk
The lizardfolk is quite a different creature and resembles somewhat to the dragons rather than the humans. They have their own set of rules and principles which they follow strictly. Their desires and thinking is very different and it is because of the principles that they have laid down. When you talk about their nature, they are quite faithful to their race and bestow everything on them. Their physical appearance is unusual of their characteristics and it is a bit difficult to understand them.
D&D 5e Half ORC
Half orc are the mixed species of the humans as well as the orc tribe. This is the reason that they have characteristics and traits of both of them. Their agility and physical power is something that comes from both the races but still have been shunned several times. But D&D half ORC has not led them down but have come out strongly thus proving that they are worth for everything. Their story is quite an interesting one and you will surely love to know more about them.
D&D 5e Gnome
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Gnomes are the common races, which are also known as one of the smallest common races. Gnomes are very resilient, but these are not so weak if we compare its foes are assumed. Commonly, these races stand almost 3 feet over in height. The diminutive stature of the Gnomes reduces its capability to move quickly. Gnomes often take advantage of their size, while fighting those foes which are much larger than itself.
D&D 5e Goliath
Goliath faces new challenges every day. Water, Food, and shelter are rare in the highest mountain reaches. A small mistake can bring doom to an entire tribe, whereas an individual’s brave efforts can ensure the entire group’s survival. Thus Goliaths place a premium on individual skill and self-sufficiency. They love to win. Their dedication to competition has a dark side as Goliaths are brutal competitors.
D&D 5e Half-Elf
Half-Elves are usually defined as humanoids that are born through the union of a human and an elf. D&D 5e Half-elf often feel isolated, whether they are raised by a human parent or elven parent. It takes 20 years for them to reach adulthood. If half-elves are raised by elves they matured quickly. Half-elves, who live among humans, watch friends and loved ones aging while they are barely touched by time. Those who live with the elves, grow restless as they reach adulthood in elven realms.
D&D 5e Halfling
The goals of most D&D 5e Halfling’ s are the comforts of home. Although some Halflings live out their days in remote agricultural communities, others form nomadic bands that travel continuously, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even those wandering people love peace, food, neck, and home, although the house can be a wagon with a dirt road or a furnace swim sword.
D&D 5e Hobgoblin
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Hobgoblin, the term arose from the various folktales featuring these more menacing form of goblinoids other than goblins, was coined to describe a friendly yet troublesome creature of the Seelie Court. D&D 5e Hobgoblin ‘s are believed to be smart, strong, and comparatively large creatures although they aren’t as powerful as the bugbears. The famous character “Puck” from the Shakespeare’s “A Midsummer Night’s Dream” is the most abundantly known hobgoblin present.
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D&D 5e Human
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D&D 5e Humans are spread widely in Toril and they can be found in most regions easily. They are disagreeable and fierce and lead other races to view them with contempt. They are famous for their ambition and diversity. Humans, although lack many specializations that they can excel in many areas. They are the achievers, innovators, and pioneers of the worlds. Their capacity to expand and endure makes them the dominant race.
D&D 5e ORC
D&D 5e Orc are a race of humanoids. This race is a threat to the civilized cultures of toril. Whether it is united under the leadership of a powerful warlock or fought with stability after the years of conflict, the ORC and the human tribe sometimes combine; the forces are encompassed extensively to the fear of the settled civilized land. Half-orcs are born when these alliances are sealed by marriage. Some of the half-orcs rise to become the chiefs of their tribes and the other venture into the world to prove their worth among civilized races.
D&D 5e Tabaxi
D&D 5e Tabaxi are taller than the most of the humans. They stand between 6 to 7 feet tall. Their bodies are slender and covered in spotted. They have a long tail and retractable claws. The color of Tabaxi fur can range from brownish red to light yellow.Their eyes color is green or yellow.Tabaxi are the speedy runners and also they are competent swimmers and climbers. They dislike clothing and only wear whatever makes their fellow traveler comfortable.
D&D 5e Yuan-ti Purebloods
Yuan-ti purebloods d&d 5e are the most human-seeming of all yuan-ti breeds. They are snake-human hybrids, which were created in the earliest days of civilization. Their culture fell from an advanced and enlightened state into cruelty and fanaticism. Purebloods are described as human-like with minor reptilian features like a forked tongue, snake-like eyes, and patches of scales on their skin. Their heights and weights range is same as humans.
D&D 5e Triton
Triton’s 5e are an outsider race native to the seas but hailing from the Elemental Plane of Water. They guard the depths of the ocean, building small settlements beside deep trenches and other dangerous spots far from the land-bound folk’s eye.They have very good relations with giant sea horses, sea lions, and hippocampi.
D&D 5e Warforged
The d&d 5e warforged were created ages ago. They were created as a tool of war. Originally golems with the ability to learn and adapt on the battlefield, they shortly became aware. And, with awareness came a soul, and with a soul, the desire to live and not to die in a pointless conflict. Because of that they rose up against their masters and fled the field of battle. They did this to live a more peaceful life, away from conflict of death. Warforged’s are well-known for themselves like in size, war prowess, and for single mind focus. They make fearsome enemies and steadfast allies.
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D&D 5e Tortle
Tortle’s D&D 5e live a very simple life as peaceful farmers on the Savage Coast of Mystara. It is a region which is expanded as the mini-setting of Red Steel. By nature, they are inoffensive. But they will fight to defend their homes and naturally, they are very good at tanking. They have never managed to get any semi-official update to later editions like their fellow Red-Steel introduces the Aranea.
DnD 5E Races List
Race | Ability Score | Alignments | Size | Speed | Features | Languages | Notes | Source |
---|---|---|---|---|---|---|---|---|
Aarakocra | DEX +2 WIS +1 | Any Good | Medium | Walk 25, Fly 50 (no medium or heavy armor) | Common, Aarakocra, Auran | EE 5 | ||
Aasimar | CHA +2 | Any Good | Medium | Walk 30 | Common, Celestial | Resistant to necrotic & radiant damage. Light cantrip. | VOLO 104 | |
DMG version | WIS +1 | Darkvision 60 | Lesser restoration and daylight 1/lr. | DMG 286 | ||||
Protector | WIS +1 | Fly 30 when Radiant Soul | Transform to sprout wings for 1 minute, deal extra radiant damage equal to level. | VOLO 105 | ||||
Scourge | CON +1 | Transform to unleash searing light to damage yourself for 1 minute and all around you 1/2 level, deal extra radiant damage equal to level. | VOLO 105 | |||||
Fallen | STR +1 | Transform to frighten those around you, deal extra necrotic damage equal to level. | VOLO 105 | |||||
Bugbear | STR +2 DEX +1 | CE | Medium | Walk 30 | Darkvision 60, Powerful Build | Common, Goblin | Proficient in Stealth, Surprise Attack. | VOLO 119 |
Dragonborn | STR +2 CHA +1 | Most good, some evil | Medium | Walk 30 | Breath Weapon | Common, Draconic | Damage resistance of dragon ancestor type | PHB 34 |
Dwarf | CON +2 | LG | Medium | 25 | Darkvision 60 | Common, Dwarvish | Advantage and resistance against Poison damage | PHB 20 |
Gray Dwarf (Druergar) | STR +1 | Darkvision 120, Sunlight Sensitivity | Undercommon | Enlarge, invisibility 1/lr | SCAG 104 | |||
Hill Dwarf | WIS +1 | PHB 20 | ||||||
Mountain Dwarf | STR +2 | PHB 20 | ||||||
Elf | DEX +2 | CG or CN | Medium | Walk 30 | Darkvision 60 | Common, Elvish | Proficient with Perception | PHB 23 |
Avariel | Fly 30 (no medium or heavy armor) | Auran | UA Elf Subraces 1 | |||||
Dark Elf (Drow) | CHA +1 | Evil | Darkvision 120, Sunlight Sensitivity | PHB 24 | ||||
Eladrin | INT +1 | Misty step 1/r | DMG 286 | |||||
Eladrin (Alternative) | INT or CHA +1 | Misty step 1/r, Shifting Seasons cantrip | UA Eladrin and Gith 2 | |||||
Grugrach | STR +1 | Sylvan instead of Common | Proficiency with spear, shortbow, longbow, net. 1 Druid cantrip. | UA Elf Subraces 1 | ||||
High Elf | INT +1 | 1 of choice | PHB 23 | |||||
Sea Elf | CON +1 | Swim 30 | Amphibian | Aquan | Proficiency with spear, trident, light crossbow, and net. | UA Elf Subraces 1 | ||
Shadar-kai | CHA +1 | Cantrip of choice from chill touch, spare the dying, or thaumaturgy. Teleport 15 ft 1/rest. | UA Elf Subraces 2 | |||||
Wood Elf | WIS +1 | 35 | Hide behind anything natural | PHB 24 | ||||
Firbolg | WIS +2 STR +1 | NG | Medium | Walk 30 | Detect Magic or disguise self 1/r. Powerful Build. | Common, Elvish, Giant | Limited communication with beats and plants. | VOLO 107 |
Genasi | CON +2 | TN | Medium | Walk 30 | Common, Primordial | EE 9 | ||
Air | DEX +1 | Levitation 1/lr | EE 9 | |||||
Earth | STR +1 | Pass without trace 1/lr | EE 10 | |||||
Fire | INT +1 | Darkvision 60, Fire Resistance | Produce flame, burning hands 1/lr | EE 10 | ||||
Water | WIS +1 | Swim 30 | Acid Resistance, Amphibious | Shape water cantrip, create or destroy water 1/lr | EE 10 | |||
Gith | INT +1 | Medium | Walk 30 | Common, Gith | UA Eladrin and Gith 2 | |||
Githyanki | STR +2 | LE | 1 of choice | Proficient in 1 skill or tool of choice, proficient in light and medium armor. Mage hand cantrip. Jump and misty step 1/lr | UA Eladrin and Gith 2 | |||
Githzerai | WIS +2 | LN | +1 to AC in light armor or unarmored with no shield. Mage hand cantrip. shield and detect thoughts 1/lr | UA Eladrin and Gith 3 | ||||
Goblin | DEX +2 CON +1 | NE | Small | Walk 30 | Darkvision 60 | Common, Goblin | Proficient in Stealth, Surprise Attack. | VOLO 119 |
Goliath | STR +2 CON +1 | LN | Medium | Powerful Bulid. | Common, Giant | Shrug off some damage, proficiency in Athletics. | VOLO 108 | |
Gnome | INT +2 | Any Good | Small | 25 | Common, Gnomish | Advantage on all saves against magic | PHB 36 | |
Forest | DEX +1 | PHB 37 | ||||||
Rock | CON +1 | Advantage on History with magic, alchemy | PHB 37 | |||||
Deep Gnomes (Svirfneblin) | DEX +1 | Darkvision 120 | Undercommon | Advantage on Stealth in rocky terrain | SCAG 115 | |||
Halfling | DEX +2 | LG | Small | 25 | Common, Halfling | Reroll 1s | PHB 28 | |
Ghostwise | WIS +1 | Telepathy | SCAG 110 | |||||
Lightfoot | CHA +1 | Hide behind Medium or larger creatures | PHB 28 | |||||
Stout | CON +1 | Advantage and resistance against Poison damage | PHB 28 | |||||
Half-Elf | CHA +2 +1 to 2 of choice | CG or CN | Medium | Walk 30 | Darkvision 60 | Common, Elvish, 1 of choice | Proficiency with 2 skills of choice | PHB 39 |
Aquatic | Swim 30 | No skill choices | SCAG 116 | |||||
Wood Elf | Elf Weapon Training, Fleet of Foot, or Mask of the Wild | No skill choices | SCAG 116 | |||||
High Elf, Moon Elf, Sun Elf | Elf Weapon Training or cantrip | No skill choices | SCAG 116 | |||||
Half-Orc | STR +2 CON +1 | CN or CE | Medium | Walk 30 | Darkvision 60 | Common, Orc | Proficiency in Intimidation, Relentless Endurance, Savage Attacks | PHB 41 |
Hobgoblin | CON +2 INT +1 | LE | Medium | Walk 30 | Darkvision 60 | Common, Goblin | Proficient with 2 martial weapons and light armor | VOLO 119 |
Human | All +1 | Any | Medium | Walk 30 | Common, 1 of choice | PHB 31 | ||
Variant | +1 to 2 of choice | Proficiency with skill of choice, one feat of choice | PHB 31 | |||||
Kenku | DEX +2 WIS +1 | CN | Medium | Walk 30 | Read/write Common and Auran. Speak only using Mimicry. | Proficiency in 2 of: Acrobatics, Deception, Stealth, Sleight of Hand | VOLO 111 | |
Kobold | DEX +2 STR -2 | LE | Small | Walk 30 | Darkvision 60 | Common, Draconic | Pack Tactics, Sunlight Sensitivity | VOLO 119 |
Lizardfolk | CON +2 WIS +1 | TN | Medium | Walk 30, Swim 30 | Bite, Hold breath | Common, Draconic | Proficiency in 2 of: Animal Handling, Nature, Perception, Stealth, Survival | VOLO 113 |
Minotaur | STR +1 | LE | Medium | Walk 30 | Common | Horns are a weapon and can be used to charge and shove. | UA Waterborne 2 | |
Orc | STR +2 CON +1 INT -2 | CE | Medium | Walk 30 | Darkvision 60, Powerful Build | Common, Orc | Proficient in Intimidation | VOLO 120 |
Tabaxi | DEX +2 CHA +1 | CN or CG | Medium | Walk 30, Climb 20 | Darkvision 60, claws | Common, 1 of choice | Proficiency in Perception and Stealth | VOLO 115 |
Tiefling | INT +1 CHA +2 | Any Chaotic | Medium | Walk 30 | Darkvision 60 | Common, Infernal | PHB 43 | |
Abyssal | CON +1 INT -1 | Abyssal, no Infernal | Random cantrips and spells 1/lr. Extra 1/2 * level hit points. | UA That Old Black Magic 2 | ||||
Asmodeus | Identical to PHB Tiefling | UA Fiendish Options 1 | ||||||
Baalzebul | Thaumaturgy cantrip, ray of sickness and crown of madness 1/lr | UA Fiendish Options 1 | ||||||
Dispater | DEX +1 INT -1 | Thaumaturgy cantrip, disguise self and invisibility 1/lr | UA Fiendish Options 1 | |||||
Fierna | WIS +1 INT -1 | Friends cantrip, charm person and suggestion 1/lr | UA Fiendish Options 1 | |||||
Glasya | DEX +1 INT -1 | Minor illusion cantrip, disguise self and invisibility 1/lr | UA Fiendish Options 2 | |||||
Infernal | Identical to PHB Tiefling | UA That Old Black Magic 1 | ||||||
Levistus | CON +1 INT -1 | Ray of frost cantrip, armor of Agathys and darkness 1/lr | UA Fiendish Options 2 | |||||
Mammon | Mage hand cantrip, Tenser’s floating disk and arcane lock 1/lr | UA Fiendish Options 2 | ||||||
Mephistopheles | Mage hand cantrip, magic missile and web 1/lr | UA Fiendish Options 2 | ||||||
Variant | INT +1 DEX +2 (replaces standard) | Devil’s Tongue, Hellfire, or Winged | SCAG 118 | |||||
Zariel | STR +1 INT -1 | Thaumaturgy cantrip, searing smiteand branding smite 1/lr | UA Fiendish Options 2 | |||||
Triton | STR +1 CON +1 CHA +1 | LG | Medium | Walk 30, Swim 30 | Amphibious | Common, Primordial | VOLO 117 | |
Yuan-Ti Pureblood | CHA +2 INT +1 | NE | Medium | Walk 30 | Darkvision 60, Poison Immunity, Magic Resistance | Common, Abyssal, Draconic | Poison spray, animal friendship (snakes only) cantrips, suggestion 1/lr | VOLO 120 |