D%26d Crystal Race

Download: Arcane Quarter.pdf
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  1. Illithids were another major race, but were presented as more mercantile and less overtly evil than in other D&D settings. The Monstrous Compendium series added many more minor races. The simian Hadozee were also introduced into the setting, and later incorporated into the 3.5 rules in the supplemental book Stormwrack.
  2. The key item Omega Badge drops from the superboss Omega.Similarly, the key item Dragon Seal drops from the superboss Shinryu.; Lenna's starting Knife is a one-time item. If lost, there is no way to get it back. Spears can only be gotten as a rare steal from Shell Bears (in the basement of Exdeath's Castle).; Dragon Lances are a rare steal from Jura Aevis and the Crystal Dragons that inhabit.
Arcane Quarter: A City Quarters Sourcebook is the third volume of the award-winning City Quarters series, which began with the highly acclaimed Thieves' Quarter. Thieves' Quarter is the winner of the 2004 Gen Con EN World RPG Awards for Best Setting Supplement (silver) and Best Cartography (gold), and Arcane Quarter was produced by the same people.
Arcane Quarter explores the workshops, libraries, and arcane orders that might appear in any urban fantasy setting, from the artisans making mastercraft goods to the aging wizards and sorcerers protecting their academic traditions. Every aspect of the setting is created with the larger city of Liberty in mind, but designed so that GMs can pick and choose which elements to include in their own campaigns.
Arcane Quarter includes:
* maps by Christopher West, a regular contributor to Dragon and Dungeon magazines
* dozens of complete NPC and familiar stat blocks, from archmages to spell component vendors
* new rules for magical duels
* plots, plot hooks, and conspiracies linking it all together
Requires the use of the Dungeons & Dragons®, Third Edition Core Books, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.

A dragon's magical nature allows it to breed with virtually any creature. Conception usually occurs while the dragon has changed it's shape; it then abandons the crossbreed offspring. Half dragon creatures are always more formidable than others of their kind that do not have dragon blood, and their appearance betrays their nature-scales, elongated features, reptilian eyes, and exaggerated.

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Hello, every one, have you ever seen all dnd races together…if not we’re mentioning all of the dungeons and dragons roleplaying game races here and you can collect any of your favorite playable race and then you can get access to learn more about it. So check for the race now.

D&D 5e Races (Dungeons and Dragons)

D&d 5e Aarakocra

Takes the cake in terms of visibility and diversity. They are akin to monstrous humanoids perched up high in the mountains. D&d 5e aarakocra race do not belong to mother earth as they have originated from the extra terrestrial planes. Considered as immigrants, the characters double up as scouts and explorers reaching new horizons of exploration. Some of the most important characteristics are as follows:

D&d 5e Asimaar

The character D&d 5e Aasimar is a human based native outsider with amazing features. It is said that the creatures are descendants of angels and arose due to the holy union of species. Although D&d 5e Aasimar arise out of sacred association, they do not always have good intentions. There are is a huge difference even among the members of same race.

D&D 5e Dragonborn

There are umpteen facts about Dragonborn 5e however the most reliable fact is that it is a humanoid that has a heart and soul of a dragon. The body lives in a mortal plane and the creature speak the ancient language of the Dov. It known as Thuum or the voice regarded as magic to create dragon shouts in an impeccable manner. One of the most important dragon languages, it is used by the humanoids for effective communication.

D&D 5e Bugbear

Bugbearis similar to a hairy goblin with 7 feet height. It is named after their noses and claws that are akin to those of the sloth bears. Since the claws are not long or sharp, they use the armors to fight against the opponents in the battle field. In addition, they also use purloined gear to deliver killer punch to the enemies. Gear is not in a good state; therefore it is seldom used in the battle.

D&D 5e Dwarf

Dwarf:They are special characters serving for the kingdoms that are rich in ancient grandeur. Area of operation of the Dwarf 5e is the mountainous range, deep mines and blazing forges. One of the most important characteristics of the Mountain dwarf 5e is its lifelong commitment to clans and traditions. In fact, they hate goblins and orcs because the latter are their eternal enemies. In face of threats, dwarves unite and become capable to deliver a killer punch to the opponents.

D&D 5e Elf

As the name suggest, Elf 5e is the cynosure of all eyes of the races due to their long life span and the magical prowess. The creature is known to exude grace considered to be unparalleled among the characters belonging to different species. Beauty of Elf 5e is one of the most important attributes that impresses the human beings. The latter regard elves as epitomes of perfections in terms of physical features. D&D Elf is also attracted to the human race in spite of the barbarian lifestyle.

D&D 5e Feral Tiefling

D&D 5e feral tiefling: The creature called feral tiefling 5e is a humanoid belonging to the plane touched category. It is known due to the touch of the fiendish planes however the real recognizable trait is the descent from demons and devils.Although feral tiefling 5e is a popular character, the lineage of the evil ancestors cannot be denied.

D&D 5e Firblog

The indomitable Firblog 5e is considered as giant kin that keeps aloof from the other sentient races. It is said that the Firblog is one of the mot6s intelligent characters among the kins and like to live in colonies as the other civilizations do. Farming is a popular practice of the creatures however they prefer hunting and food gathering. They are quite different from their species that are predominantly raiders of the farm lands.

D&D 5e Genasi

The D&D 5e Genasi is one such kind of a person which is considered as the offspring of genies and mortals. The primary elemental planes are usually inhospitable to the natives, these natives belong to the material plane. The material plane has to crush earth, searing flames, huge sea, bold skies all this makes visit several places and can be extremely fatal. The super strong D&D 5e Genasi won’t face any troubles or obstacle when getting started with the mortal world. They easily adapt very well to the blended elements of the entire material plane. They can even sometimes visit their own volition. All this is completed by magical elements. Some form of D&D 5e Genasi can even follow the mortal guise and can travel to unknown places anonymously.

D&d 5e Goblin

Goblins 5e are the small monstrous creatures that have been shown in the movies since middle ages in the movies. They are weak and apprehensive that is further influenced by strong creatures that need damaging, expendable troopers. Their ravenous hunger is served well by their gigantic mouths loaded with rough teeth. Goblins are the squat goblinoids that are not just a small disturbance but much more than that. They hairs consist of jet black hair and their skin tones vary from orange to green.

D&D 5e Kenku

Kenku 5e is the character you will come across in it. The character resembles the bird like structure or you can even call it a humanoid creature. The kenku is a very attentive creative and comes into action as soon as they hear any sound. Owing to this quality, they are best used to work against the burglars and other similar kind of people. Long before the d&d kenku existed in this form, they first worked for the master who had lost his memory. The wings were given by the king to kenku, so that they could soar high and perform all the services assigned to them.

D&D 5e Koblod

Kobolds are highly aggressive in nature but at the same time weak too. This is the reason that they do not seen to adjust with creatures who are stronger or powerful as compared to them. There is no denial to the fact that the Kobold 5e are smart as well and know how to cope up with the situations. That is why they are able to combat even the toughest problems and reach their target.

D&D 5e Lizardfolk

The lizardfolk is quite a different creature and resembles somewhat to the dragons rather than the humans. They have their own set of rules and principles which they follow strictly. Their desires and thinking is very different and it is because of the principles that they have laid down. When you talk about their nature, they are quite faithful to their race and bestow everything on them. Their physical appearance is unusual of their characteristics and it is a bit difficult to understand them.

D&D 5e Half ORC

Half orc are the mixed species of the humans as well as the orc tribe. This is the reason that they have characteristics and traits of both of them. Their agility and physical power is something that comes from both the races but still have been shunned several times. But D&D half ORC has not led them down but have come out strongly thus proving that they are worth for everything. Their story is quite an interesting one and you will surely love to know more about them.

D&D 5e Gnome

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Gnomes are the common races, which are also known as one of the smallest common races. Gnomes are very resilient, but these are not so weak if we compare its foes are assumed. Commonly, these races stand almost 3 feet over in height. The diminutive stature of the Gnomes reduces its capability to move quickly. Gnomes often take advantage of their size, while fighting those foes which are much larger than itself.

D&D 5e Goliath

Goliath faces new challenges every day. Water, Food, and shelter are rare in the highest mountain reaches. A small mistake can bring doom to an entire tribe, whereas an individual’s brave efforts can ensure the entire group’s survival. Thus Goliaths place a premium on individual skill and self-sufficiency. They love to win. Their dedication to competition has a dark side as Goliaths are brutal competitors.

D&D 5e Half-Elf

Half-Elves are usually defined as humanoids that are born through the union of a human and an elf. D&D 5e Half-elf often feel isolated, whether they are raised by a human parent or elven parent. It takes 20 years for them to reach adulthood. If half-elves are raised by elves they matured quickly. Half-elves, who live among humans, watch friends and loved ones aging while they are barely touched by time. Those who live with the elves, grow restless as they reach adulthood in elven realms.

D&D 5e Halfling

The goals of most D&D 5e Halfling’ s are the comforts of home. Although some Halflings live out their days in remote agricultural communities, others form nomadic bands that travel continuously, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even those wandering people love peace, food, neck, and home, although the house can be a wagon with a dirt road or a furnace swim sword.

D&D 5e Hobgoblin

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Hobgoblin, the term arose from the various folktales featuring these more menacing form of goblinoids other than goblins, was coined to describe a friendly yet troublesome creature of the Seelie Court. D&D 5e Hobgoblin ‘s are believed to be smart, strong, and comparatively large creatures although they aren’t as powerful as the bugbears. The famous character “Puck” from the Shakespeare’s “A Midsummer Night’s Dream” is the most abundantly known hobgoblin present.

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D&D 5e Human

Spelljammer - Wikipedia

D&D 5e Humans are spread widely in Toril and they can be found in most regions easily. They are disagreeable and fierce and lead other races to view them with contempt. They are famous for their ambition and diversity. Humans, although lack many specializations that they can excel in many areas. They are the achievers, innovators, and pioneers of the worlds. Their capacity to expand and endure makes them the dominant race.

D&D 5e ORC

D&D 5e Orc are a race of humanoids. This race is a threat to the civilized cultures of toril. Whether it is united under the leadership of a powerful warlock or fought with stability after the years of conflict, the ORC and the human tribe sometimes combine; the forces are encompassed extensively to the fear of the settled civilized land. Half-orcs are born when these alliances are sealed by marriage. Some of the half-orcs rise to become the chiefs of their tribes and the other venture into the world to prove their worth among civilized races.

D&D 5e Tabaxi

D&D 5e Tabaxi are taller than the most of the humans. They stand between 6 to 7 feet tall. Their bodies are slender and covered in spotted. They have a long tail and retractable claws. The color of Tabaxi fur can range from brownish red to light yellow.Their eyes color is green or yellow.Tabaxi are the speedy runners and also they are competent swimmers and climbers. They dislike clothing and only wear whatever makes their fellow traveler comfortable.

D&D 5e Yuan-ti Purebloods

Yuan-ti purebloods d&d 5e are the most human-seeming of all yuan-ti breeds. They are snake-human hybrids, which were created in the earliest days of civilization. Their culture fell from an advanced and enlightened state into cruelty and fanaticism. Purebloods are described as human-like with minor reptilian features like a forked tongue, snake-like eyes, and patches of scales on their skin. Their heights and weights range is same as humans.

D&D 5e Triton

Triton’s 5e are an outsider race native to the seas but hailing from the Elemental Plane of Water. They guard the depths of the ocean, building small settlements beside deep trenches and other dangerous spots far from the land-bound folk’s eye.They have very good relations with giant sea horses, sea lions, and hippocampi.

D&D 5e Warforged

The d&d 5e warforged were created ages ago. They were created as a tool of war. Originally golems with the ability to learn and adapt on the battlefield, they shortly became aware. And, with awareness came a soul, and with a soul, the desire to live and not to die in a pointless conflict. Because of that they rose up against their masters and fled the field of battle. They did this to live a more peaceful life, away from conflict of death. Warforged’s are well-known for themselves like in size, war prowess, and for single mind focus. They make fearsome enemies and steadfast allies.

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D&D 5e Tortle

Tortle’s D&D 5e live a very simple life as peaceful farmers on the Savage Coast of Mystara. It is a region which is expanded as the mini-setting of Red Steel. By nature, they are inoffensive. But they will fight to defend their homes and naturally, they are very good at tanking. They have never managed to get any semi-official update to later editions like their fellow Red-Steel introduces the Aranea.

DnD 5E Races List

RaceAbility ScoreAlignmentsSizeSpeedFeaturesLanguagesNotesSource
AarakocraDEX +2
WIS +1
Any GoodMediumWalk 25, Fly 50 (no medium or heavy armor)Common, Aarakocra, AuranEE 5
AasimarCHA +2Any GoodMediumWalk 30Common, CelestialResistant to necrotic & radiant damage. Light cantrip.VOLO 104
DMG versionWIS +1Darkvision 60Lesser restoration and daylight 1/lr.DMG 286
ProtectorWIS +1Fly 30 when Radiant SoulTransform to sprout wings for 1 minute, deal extra radiant damage equal to level.VOLO 105
ScourgeCON +1Transform to unleash searing light to damage yourself for 1 minute and all around you 1/2 level, deal extra radiant damage equal to level.VOLO 105
FallenSTR +1Transform to frighten those around you, deal extra necrotic damage equal to level.VOLO 105
BugbearSTR +2
DEX +1
CEMediumWalk 30Darkvision 60, Powerful BuildCommon, GoblinProficient in Stealth, Surprise Attack.VOLO 119
DragonbornSTR +2
CHA +1
Most good, some evilMediumWalk 30Breath WeaponCommon, DraconicDamage resistance of dragon ancestor typePHB 34
DwarfCON +2LGMedium25Darkvision 60Common, DwarvishAdvantage and resistance against Poison damagePHB 20
Gray Dwarf (Druergar)STR +1Darkvision 120, Sunlight SensitivityUndercommonEnlarge, invisibility 1/lrSCAG 104
Hill DwarfWIS +1PHB 20
Mountain DwarfSTR +2PHB 20
ElfDEX +2CG or CNMediumWalk 30Darkvision 60Common, ElvishProficient with PerceptionPHB 23
AvarielFly 30 (no medium or heavy armor)AuranUA Elf Subraces 1
Dark Elf (Drow)CHA +1EvilDarkvision 120, Sunlight SensitivityPHB 24
EladrinINT +1Misty step 1/rDMG 286
Eladrin (Alternative)INT or CHA +1Misty step 1/r, Shifting Seasons cantripUA Eladrin and Gith 2
GrugrachSTR +1Sylvan instead of CommonProficiency with spear, shortbow, longbow, net. 1 Druid cantrip.UA Elf Subraces 1
High ElfINT +11 of choicePHB 23
Sea ElfCON +1Swim 30AmphibianAquanProficiency with spear, trident, light crossbow, and net.UA Elf Subraces 1
Shadar-kaiCHA +1Cantrip of choice from chill touch, spare the dying, or thaumaturgy. Teleport 15 ft 1/rest.UA Elf Subraces 2
Wood ElfWIS +135Hide behind anything naturalPHB 24
FirbolgWIS +2
STR +1
NGMediumWalk 30Detect Magic or disguise self 1/r. Powerful Build.Common, Elvish, GiantLimited communication with beats and plants.VOLO 107
GenasiCON +2TNMediumWalk 30Common, PrimordialEE 9
AirDEX +1Levitation 1/lr EE 9
EarthSTR +1Pass without trace 1/lrEE 10
FireINT +1Darkvision 60, Fire ResistanceProduce flame, burning hands 1/lrEE 10
WaterWIS +1Swim 30Acid Resistance, AmphibiousShape water cantrip, create or destroy water 1/lrEE 10
GithINT +1MediumWalk 30Common, GithUA Eladrin and Gith 2
GithyankiSTR +2LE1 of choiceProficient in 1 skill or tool of choice, proficient in light and medium armor. Mage hand cantrip. Jump and misty step 1/lrUA Eladrin and Gith 2
GithzeraiWIS +2LN+1 to AC in light armor or unarmored with no shield. Mage hand cantrip. shield and detect thoughts 1/lrUA Eladrin and Gith 3
Goblin
DEX +2
CON +1
NESmallWalk 30Darkvision 60Common, GoblinProficient in Stealth, Surprise Attack.VOLO 119
GoliathSTR +2
CON +1
LNMediumPowerful Bulid.Common, GiantShrug off some damage, proficiency in Athletics.VOLO 108
GnomeINT +2Any GoodSmall25Common, GnomishAdvantage on all saves against magicPHB 36
ForestDEX +1PHB 37
RockCON +1Advantage on History with magic, alchemyPHB 37
Deep Gnomes (Svirfneblin)DEX +1Darkvision 120UndercommonAdvantage on Stealth in rocky terrainSCAG 115
HalflingDEX +2LGSmall25Common, HalflingReroll 1sPHB 28
GhostwiseWIS +1TelepathySCAG 110
LightfootCHA +1Hide behind Medium or larger creaturesPHB 28
StoutCON +1Advantage and resistance against Poison damagePHB 28
Half-ElfCHA +2
+1 to 2 of choice
CG or CNMediumWalk 30Darkvision 60Common, Elvish, 1 of choiceProficiency with 2 skills of choicePHB 39
AquaticSwim 30No skill choicesSCAG 116
Wood ElfElf Weapon Training, Fleet of Foot, or Mask of the WildNo skill choicesSCAG 116
High Elf, Moon Elf, Sun ElfElf Weapon Training or cantripNo skill choicesSCAG 116
Half-OrcSTR +2
CON +1
CN or CEMediumWalk 30Darkvision 60Common, OrcProficiency in Intimidation, Relentless Endurance, Savage AttacksPHB 41
HobgoblinCON +2
INT +1
LEMediumWalk 30Darkvision 60Common, GoblinProficient with 2 martial weapons and light armorVOLO 119
HumanAll +1AnyMediumWalk 30Common, 1 of choicePHB 31
Variant+1 to 2 of choiceProficiency with skill of choice, one feat of choicePHB 31
KenkuDEX +2
WIS +1
CNMediumWalk 30Read/write Common and Auran. Speak only using Mimicry.Proficiency in 2 of: Acrobatics, Deception, Stealth, Sleight of HandVOLO 111
KoboldDEX +2
STR -2
LESmallWalk 30Darkvision 60Common, DraconicPack Tactics, Sunlight SensitivityVOLO 119
LizardfolkCON +2
WIS +1
TNMediumWalk 30, Swim 30Bite, Hold breathCommon, DraconicProficiency in 2 of: Animal Handling, Nature, Perception, Stealth, SurvivalVOLO 113
MinotaurSTR +1LEMediumWalk 30CommonHorns are a weapon and can be used to charge and shove.UA Waterborne 2
Orc
STR +2
CON +1
INT -2
CEMediumWalk 30Darkvision 60, Powerful BuildCommon, OrcProficient in IntimidationVOLO 120
TabaxiDEX +2
CHA +1
CN or CGMediumWalk 30, Climb 20Darkvision 60, clawsCommon, 1 of choiceProficiency in Perception and StealthVOLO 115
TieflingINT +1
CHA +2
Any ChaoticMediumWalk 30Darkvision 60Common, InfernalPHB 43
AbyssalCON +1
INT -1
Abyssal, no InfernalRandom cantrips and spells 1/lr. Extra 1/2 * level hit points.UA That Old Black Magic 2
AsmodeusIdentical to PHB TieflingUA Fiendish Options 1
BaalzebulThaumaturgy cantrip, ray of sickness and crown of madness 1/lrUA Fiendish Options 1
DispaterDEX +1
INT -1
Thaumaturgy cantrip, disguise self and invisibility 1/lrUA Fiendish Options 1
FiernaWIS +1
INT -1
Friends cantrip, charm person and suggestion 1/lrUA Fiendish Options 1
GlasyaDEX +1
INT -1
Minor illusion cantrip, disguise self and invisibility 1/lrUA Fiendish Options 2
InfernalIdentical to PHB TieflingUA That Old Black Magic 1
LevistusCON +1
INT -1
Ray of frost cantrip, armor of Agathys and darkness 1/lrUA Fiendish Options 2
MammonMage hand cantrip, Tenser’s floating disk and arcane lock 1/lrUA Fiendish Options 2
MephistophelesMage hand cantrip, magic missile and web 1/lrUA Fiendish Options 2
VariantINT +1
DEX +2
(replaces standard)
Devil’s Tongue, Hellfire, or WingedSCAG 118
ZarielSTR +1
INT -1
Thaumaturgy cantrip, searing smiteand branding smite 1/lrUA Fiendish Options 2
TritonSTR +1
CON +1
CHA +1
LGMediumWalk 30, Swim 30AmphibiousCommon, PrimordialVOLO 117
Yuan-Ti Pureblood CHA +2
INT +1
NEMediumWalk 30Darkvision 60, Poison Immunity, Magic ResistanceCommon, Abyssal, DraconicPoison spray, animal friendship (snakes only) cantrips, suggestion 1/lrVOLO 120